![]() The game eventually released in Japan for the PlayStation 2 on March 28, 2002. Nomura took this advice and decided to elevate the storyline to better appeal to these fans. However, Sakaguchi intervened and thought the story would be too simple for the average Final Fantasy fan, who would make up a significant amount of the player base by virtue of its crossover premise. The story was originally planned to be a simple narrative of a hero saving the damsel in distress from a big villain, a common format meant to appeal to Disney's core audience. The storyline and narrative would be helmed by Nomura as his first director and lead writer credit, and Disney gave him a surprising amount of freedom in the storyline as well. All parties agreed to these terms, with Disney's only stipulation that they own the copyright to all characters, settings, and assets original to the series. Nomura decided to create a compromise by having the protagonist be an original character, which eventually became Sora. The Square developers wanted Donald Duck while Disney wanted Mickey Mouse. A conflict did arise when deciding on a protagonist. While Square was given a surprising amount of freedom on what Disney properties are used and how, they still tried their hardest to make sure nothing felt jarring or out of character. Hashimoto would have a chance encounter with a Disney executive in an elevator which allowed him to pitch the concept of using Disney properties in this game, which was eventually approved in 2000. ![]() By a stroke of luck, Square and Disney of Japan shared an office building at the time. Final Fantasy character designer Tetsuya Nomura overheard these conversations and volunteered to create this project. ![]() Square had the occasional success story like Final Fantasy X, but it just wasn't enough to stay afloat.ĭuring these trying times, Squaresoft executive Shinji Hashimoto and Final Fantasy series creator Hironobu Sakaguchi had conversations about needing a game like Super Mario 64, as in an open-world game that would wow the masses and sell a massive amount of copies, but bemoaned that only a company like Disney has characters that could rival the popularity of Mario. Sony ended up buying a 20% stake in the company to bail them out on the grounds that their games would be exclusive to PlayStation consoles for several years. Square was also in negotiations with with fellow game publisher Enix since 2000, but negotiations stalled after the failure of Final Fantasy: The Spirits Within made Enix wary of merging. This is largely due to increasingly expensive and risky ventures that did not gain back its investment, including underperforming titles and the ballooning costs of their floundering Square Pictures feature film subsidiary. Their first quarterly loss since going public on the stock market was published on Februand their value continued to decrease for several quarters after. The main theme song for the game is " Simple and Clean", performed by Utada Hikaru.Ĭhronologically, Kingdom Hearts follows Kingdom Hearts Birth by Sleep, takes place during Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and takes place before Kingdom Hearts Chain of Memories, as well as partially overlapping with Kingdom Hearts 358/2 Days.ĭuring the late 1990's and into the early 2000's, video game developer and producer Squaresoft was in a financially rocky position. He meets many characters from classic Disney films and a handful from the Final Fantasy video game series. Revolving around a fourteen-year-old boy named Sora, it details his adventures after his homeworld is destroyed by sinister creatures known as the Heartless, and his attempts to restore his world and reunite with his friends. Kingdom Hearts is the first game in the Kingdom Hearts series. " You never know who you'll run into next." -Tagline For other uses, see Kingdom Hearts (disambiguation). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |